I love creating MVPs for cross-platform products. I strive for minimalism and equitable design for the Next Billion Users

I am a UX product designer with 6+ years of experience in custom software development. I come up with any project in 15 minutes :). I know all the principles of design, especially UX design (not just an artist), but a designer. I went from a simple artist through a Full-stack web developer to a Product Designer in startup projects. I have gone from the birth of startups to their collapse. Participated in the design of Siberian CMS – App builder. Developed by product covering all technologies – YappiX CMS The Native mobile app builder. At the moment, I am helping to launch a project for the University of Illinois on the topic of AI voice control for Accessibility.

Broad-minded. Thinking outside the box

It may seem like a fantasy to you, but my brain like a big data from various fields of science: psychology, brain neurochemistry, physics, biology, medicine, chemistry, and much more. Imagine how this vast body of knowledge can help you create user-centered product designs.

Renat R Usmanov

Applied Skills

Research

To do my job effectively, I understand what users want and how they see the world. This means that I can plan, conduct and analyze the results of various research methods. I will especially note the skills of user testing and analytical research.

Information Architecture

I suggest organizing information in an understandable way. I apply information architecture to websites, applications, software, printed materials, and even physical spaces, which can include systems such as labeling, components, navigation and search functions.

Wireframing

A wireframe is a blueprint for each screen of an interface. Its primary purpose is to show how something works, not how it looks. Wireframing defines the elements that need to be present from page to page. It includes all the interface components required for all possible interactions and is generally designed in grayscale, using boxes and lines.

Prototyping

Prototypes allow designers to test functionality. They help designers ensure a match between a system and its users before construction on the final product begins. Prototypes allow designers to test both page functionality and overall navigation. As problems are identified, the UX designer may go through several iterations before landing on a design that meets business and user goals. UX designers should have the ability to prototype quickly and effectively.

Visual design

Visual design focuses on how the product or technology looks. I’m like a UX designer, understanding the foundations of visual design to communicate the connection between a product’s functionality and its appearance to users.

Effective communication

Effective communication as a UX designer means connecting with your colleagues through emails, meetings, presentations, and design software. UX design is a very collaborative field, so communicating both digitally and face-to-face with teammates is essential. I am a good listener, receptive to feedback, and share my ideas transparently.

    Soft Skills

    Curiosity

    Curious professionals can engage with clients, products, and challenges in meaningful ways. My curiosity leads to asking insightful questions, active listening, and engaging more deeply with problems. UX is a consistently changing field. Developing a sense of curiosity helps me keep up.

    Empathy

    Empathy is the ability to understand and feel the emotions of others. UX emphasizes a positive customer experience. That’s why the best UX designers take the time to learn about people and their inclinations. A deep understanding of end-users allows me to create products that truly engage and delight.

    Communication

    Communication is essential in UX. Designers must convey product ideas, explain the thinking behind designs, and work with other teams. Their work also requires elements of storytelling. Effective communication skills help me create, collaborate, adapt, and improve products and systems with ease.

    Collaboration

    Good UX design means incorporating the ideas of developers, clients, and team members. So I can to effectively give and receive feedback, explore solutions, and include the expertise and needs of everyone involved in a project to create the best products possible.

    Software Tools

    Adobe Creative Suite
    • Photoshop
    • InDesign
    • Illustrator
    • XD
    • Premier
    • After Effects
    • Premier
    • InDesign
    • Animate
    • Character animation
    Figma
    • Design System
    • UI Kit
    • Components
    • Low-Fi Prototype
    • High-Fi Prototype
    • Interactive
    • Animations
    • Share
    • Guidelines
    • Mockups
    Prototype and Wireframe
    • Adobe XD
    • Sketch
    • Figma
    • WebFlow
    Agile Project Management
    • Jira
    • Slack
    • Trello
    Additional tools / coding
    • HTML5, CSS3, JS, PHP
    • React, Vue, Laravel, Angular, TypeScript
    • Cinema 4D
    • Ionic Framework, NativeScript,
    • WordPress CMS, Joomla CMS, Drupal,
    • Dev-ops

    WORK HISTORY

    Senior Product Designer UX Google certified + Co-founder

    YappiX LLC USA (Oct 2020 – Present)

      Responsibilities:

      • Development of design systems: typography, colors, layout, components, animations;
      • Development of product design for customers in the United States;
      • Development of product information architecture,
      • Design-thinking process, brainstorming, crazy-eights,
      • User-centered design, invasion design, cross-platform,
      • Retrospective and work with bias control;
      • Research plan, Story-boards, Wireframing, paper-wireframes,
      • Problem statements, Goal Statement, 5W-Framework, Usability-study based testing plan: KPI, script. conduct moderated and non-moderated testing;
      • Competitive analysis with report,
      • Building Users’-Map, User-flow,
      • Development of Low-fidelity / High fidelity prototypes in Adobe XD, Figma,
      • Digital wireframing in Adobe XD, Figma,
      • Accessibility features,
      • Team motivation and management decision making;
      • Carrying out quantitative and qualitative research;
      • Delegation of tasks for UX engineers and visual designers;
      • Building characters with their pain points;


      Working with design systems:

      • Google’s Material Design
      • Shopify’s Design System Polaris
      • Apple Human Interface Guidelines
      • Microsoft Fluent Design System
      • AirBnb’s Design System
      • U.S. Web Design System
      • Salesforce Lightning
      • Atlassian Design System
      • Uber Base Web
      • Accessibility Guidelines (WCAG)
      Product designer & scientific adviser

      Internet Innovation LLC Russia (May 2020 – Present)

        Responsibilities:
        • The architecture of the software package;
        • Development of a new software architecture concept, UI/UX research.
        • Development of design systems from scratch;
        • Development of product design taking into account all design principles: focus, accent, weight visual,infographics, the rhythm of elements, scaling, font hierarchy, and much more;
        • Development of product information architecture,
        • Research plan, Story-boards, Wire-framing, paper-wireframes,
        • Problem statements, Goal Statement, 5W-Framework, Usability-study Plan, testing prototypes, both moderated and non-moderated;
        • Competitive analysis with report,
        • Building Users’-Map, User-flow,
        • Development of Low-fidelity / High fidelity prototypes in Adobe XD, Figma,
        • Digital wire-framing in Adobe XD, Figma,
        • The motivation of the team and making management decisions;
        • Delegation of tasks for UX engineers and visual designers;
        • Presentations and mockups
        Research Supervisor & UX Product designer

        ООО ЯППИКС, Russia (Sep 2015 – Jan 2020)

          Responsibilities:
          • Design system from scratch to order, UI-Kit, patterns, components;
          • Development of product design for customers in Russia and the CIS;
          • Development of product information architecture,
          • Design-thinking process,
          • User-centered design, invasion design, cross-platform,
          • Retrospective and work with bias control;
          • Research plan, the definition of problems, the definition of goals, how we will do, what to do, for whom to do, where and why, Plan of usability, testing prototypes, both moderated and non-moderated. Carrying out quantitative and qualitative research;
          • Story-boards, Wire-frames, paper-wire-frames,
          • Competitive analysis with report,
          • Building Users’-Map, User-flow in Lucidchart,
          • Development of Low-fidelity / High fidelity prototypes in Adobe XD,
          • Digital wire-framing in Adobe XD,
          • Delegation of tasks for UX engineers and visual designers;
          • Building characters with their pain points;
          • Management of engineers with various mental illnesses;
          • Conquest of difficult performers;
          Working with design systems:
          • Google’s Material Design
          • Apple Human Interface Guidelines
          • Microsoft Fluent Design System
          Senior Web Designer

          WYATBOAT Russia (Apr 2013 – Aug 2015)

            Responsibilities:
            • Concept and strategy of Digital-marketing;
            • UI/UX Web Design,
            • Branding, digital marketing,
            • Layout of one-page sites,
            • PHP, CSS, HTML5,
            • WordPress, Joomla,
            • Support for all corporate sites,
            Full-stack Web Developer

            FREELANCE USA (Jan 2010 – Feb 2013)

              Responsibilities:
              • Website development based on Joomla, WordPress, Drupal;
              • Full-stack developer: PHP, HTML, CSS, JS
              • UI design;
              • Siberian CMS core based on Zend Framework;
              • Node JS,
              • Dev-Ops;
              • jQuery, AngularJS front-end.
              Professional guitarist

              7BIOS GROUP, Russia (Mar 2006 – Apr 2011)

                • Playing in a rock band as lead guitar
                • Recording in studios
                • Touring
                • Writing texts and notes
                System Administrator (Dev-ops)

                ISGZ INSTITUTE, Russia (Mar 2008 – Jul 2010)

                • Traffic control;
                • Creation of local networks;
                • Protection and security of user computers.
                Designer layout and graphics

                Wedding magazine “I agree”, Russia (Feb 2009 – Dec 2009)

                Responsibilities:
                • The layout of advertising modules;
                • The layout of newspapers and magazines in InDesign;
                • Vector graphics in Corel, illustrator;
                Designer layout and graphics

                RDW MEDIA, Russia (Mar 2008 – Jan 2010)

                Responsibilities:
                • The layout of advertising modules;
                • The layout of newspapers and magazines in InDesign;
                • Vector graphics in Corel, illustrator;
                Junior Graphic Designer

                Advertising agency TO EVEREST, Russia (May 2006 – Feb 2008)

                Responsibilities:
                • Graphic design in Corel Draw / Photoshop
                • Advertising products: drawing on mugs, T-shirts, leaflets, flyers and business cards,
                • Even recorded jingles in an audio editor
                Musical Instrument Repairman

                Mercury shopping center, Russia (Jan 2002 – Feb 2006)

                Responsibilities:
                • Repair and tuning of musical instruments,
                • Writing arrangements for the order,
                • Small side jobs,
                • Painting of different musicans on the walls
                Graphic Designer

                Fontan shopping center , Russia (May 2000– Jan 2002)

                • I cut out letters and patterns of advertising signs from the oracle without special equipment and glued advertising boxes,
                • Development of outdoor advertising,
                • Worked as a watchman at night